Here's the full error just to clear up what's going on:
Posted by3 years ago
Archived
FATAL ERROR: GL_ARB_clip_control not available. Please update your video driver.
And to get more info out of the way here are my pc specs: Intel(R) Core(TM) i5-4460 CPU @ 320Ghz 8GB ram. Also im running the game in my /D folder, not my boot
Now i've searched around and i have found other people with the same problem, however there the solution was always that they should go into the Nvidia control panel, and set an option to use the graphics card instead of the integrated one. I don't have that option. The other option was simply that you should get a better pc, but i'm very sure mine met the minimum requitements, since one of my friends has a worse computer that could still run it. I've also installed the latest Nvidia driver btw. So any solution for how i could solve this?
8 comments
Posted by3 years ago
Archived
Installed the beta, attempted to launch the game, two seconds later I got this error 'FATAL ERROR: wglCreateContextAttribsARB failed'. Not quite sure how to proceed from here, I restarted my system, I updated my nvidia drivers, I'm quite certain I meet at least minimum spec, anyone else getting this error and know how to solve it? I managed to get the bethesda logo to appear once but I was updating my drivers at the time so I force closed it just in case it'd mess something up.
1 comment
Posted by11 months ago
Archived
Hi guys,
I hope someone can help;
I have installed Doom from FitGirl Repacks and it installed fine but now trying to open the game I am getting a blue screen error (Doom Unhandled Exception) I have copy and pasted the error below.
I have tried to follow a few solutions found online with no luck.
Steps I have tried:
Any help will be much appreciated,
Thanks
SPECS:
Processor: AMD A10-7700K Radeon R7, 10 Compute Cores 4C+6G (4 CPUs), ~3.4GHz
Memory: 16384MB RAM
Card name: NVIDIA GeForce GTX 950
Configured log listener print-redirect tags
Added structured log listener print-redirect
Added structured log listener mp-cloud-gobbler
2018-07-13T13:02:45.704+01:00 LOG: Process started
Winsock Initialized
------ Initializing File System ------
Current search path:
- C:/Users/tomri/Saved Games/id Software/DOOM/base/
- C:/Games/DOOM/base/
------ File System initialized.
------ Command Line ------
'C:GamesDOOMDOOMx64.exe'
2018-07-13T13:02:45.717+01:00 LOG: Command Line: 'C:GamesDOOMDOOMx64.exe'
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------ CPU Information ------
1 CPU package, 2 physical cores, 4 logical cores
3392 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
98304 kB 1st level cache, 2097152 kB 2nd level cache, 0 kB 3rd level cache
16320 MB System Memory
initializing resource container gameresources.resources
initializing resource container gameresources.patch
idLib::SetProduction( PROD_PRODUCTION )
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
created OpenGL 4.3 context
created OpenGL 4.3 context
----- GL_Init -----
----- GPU Details -----
Vendor : NVIDIA Corporation
GPU : GeForce GTX 950/PCIe/SSE2
Driver : 4.6.0 NVIDIA 398.36
dedicated video memory : 2048MB
total video memory : 2048MB
available video memory : 1899MB
OpenGL version 4.6
GLSL version 4.6
Number of GPUs : 1
RENDER THREAD STACK SIZE: 4194304
created OpenGL 4.3 context
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen Cyberghost vpn 7.2.4294 crack.
Using mega2 chunk file C:GamesDOOM/virtualtextures/_vmtr_sq9.mega2
Using mega2 chunk file C:GamesDOOM/virtualtextures/_vmtr_sq10.mega2
Using mega2 chunk file C:GamesDOOM/virtualtextures/_vmtr_sq13.mega2
Using mega2 chunk file C:GamesDOOM/virtualtextures/_vmtr_sq14.mega2
Using mega2 chunk file C:GamesDOOM/virtualtextures/_vmtr_q1.mega2
Using mega2 chunk file C:GamesDOOM/virtualtextures/_vmtr_q2.mega2
Using mega2 chunk file C:GamesDOOM/virtualtextures/_vmtr_q3.mega2
Using mega2 chunk file C:GamesDOOM/virtualtextures/_vmtr_q4.mega2
Read vmtrs from C:GamesDOOM/virtualtextures/_vmtr.vmtr
Read vmtrs from C:GamesDOOM/virtualtextures/_vmtr_dlc1.vmtr
Read vmtrs from C:GamesDOOM/virtualtextures/_vmtr_dlc2.vmtr
Read vmtrs from C:GamesDOOM/virtualtextures/_vmtr_dlc3.vmtr
Read vmtrs from C:GamesDOOM/virtualtextures/_vmtr_dlc4.vmtr
Could not open C:GamesDOOM/virtualtextures/_vmtr_dlc5.vmtr, all vmtrs will be re-created
Read a total of 6824 vmtrs
Executing default.cfg for device #0..
Executing default.cfg for device #1..
Executing default.cfg for device #2..
Executing default.cfg for device #3..
Unknown command 'build_packageParent'
Unknown command 'build_candidateURL'
Unknown command 'build_candidateRecipeDescription'
Unknown command 'build_binaryBranch'
Unknown command 'build_binaryChange'
------ Build Information ------
Cheat Mode: OFF
Host Name: DESKTOP-MGDRACN
Binary Build:
Version: 6.1.1
Target: shippingretail
Name: 20161219-101605-purple-viridian
Requestor: user:ben.miles:c4c76
URL: http://www.eden.idsoftware.com/builds/binaries/20161219-101605-purple-viridian
Relevant CLs: 467688
Package:
Name: 20160625-000038-adobe-dragsaw
Map Set: BFG Playtest, SP Campaign back up, SP Campaign, SP Beta Test, Demo, sp_min_unified, SP Playtest, sp_campaign, Unified IHV SP, First 3
Requestor: user:pipeline:forge
URL: http://www.eden.idsoftware.com/builds/packages/20160625-000038-adobe-dragsaw
Relevant CLs: 421438
Disc Layout:
Name: 20161219-102149-californium-bologna
Candidate:
Name: 20161219-102233-funny-deer
Disc Number: 1
2018-07-13T13:02:50.655+01:00 LOG: Retrieved build information
reading 7641 sound events
reading 59 sound busses
reading 57 sound states
reading 6 sound switches
done reading 6 sound events longest is 64
----- Initializing Decls -----
349 types, 0 declSource in 0 ms
------------------------------
Failed to read remaplist.md6remap
Reading strings/english.lang as UTF-8
21648 strings read
Initializing class hierarchy
------- Input Initialization -------
Initializing DirectInput..
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
Doom Fatal Error Couldn T Open Vmtr Page File
EnumerateDownloadableContent: C:GamesDOOMdlc
NetGetVersionChecksum - checksum : 3051714094
DownloadPlatformTitleStorage: Loaded
NetGetVersionChecksum - no change
idMPServerCloudInstance is disabled
0: Headset Earphone (Sennheiser Communication Audio)
2 channels, 48000 Hz
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: SAMSUNG-8 (NVIDIA High Definition Audio)
2 channels, 48000 Hz
2: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
3: Speakers (Sennheiser Main Audio)
8 channels, 48000 Hz
Using audio device for voice 0
----- Initializing Sound System ------
initial.pck stream package loaded
audio bank 'doom_mp.bnk' excluded based on game mode SP
audio bank 'doom_weapon_mp.bnk' excluded based on game mode SP
streamed_sfx.pck stream package loaded
streamed_sfx_dlc1.pck stream package loaded
streamed_sfx_dlc2.pck stream package loaded
streamed_sfx_dlc3.pck stream package loaded
English(US)/streamed_vo.pck stream package loaded
English(US)/streamed_vo_dlc1.pck stream package loaded
English(US)/streamed_vo_dlc2.pck stream package loaded
English(US)/streamed_vo_dlc3.pck stream package loaded
sound system initialized.
-------------------------------------- The final match rikkaidai 2nd service command.
---------- ResetPersistHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap : GlobalMemoryStatus: 15.94GB dwTotalPhys
GlobalMemoryStatus: 11.40GB dwAvailPhys
GlobalMemoryStatus: 4.54GB used phys
GlobalMemoryStatus: 6.37GB used virtual
0.0 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
0.0 seconds to read 11923k table header
Resources skipped by layer tests: 0
0.1 seconds to determine and prepare 1237 resources need loaded
0.0 seconds was durango PLM Events
0.0 seconds to allocate and defer load 1282 resources
Load 1237 resources using 1282 of 73162 total resource files, 1 streamed
0.0 seconds to start the BGL
async load success id -2103502525 : doom_initial.bnk
--------- EndBackgroundLoads() ----------
Contoh review novel dealova dalam bahasa inggris. It just seemed like it d’dn t fit with his character, like he turned into a walking cliche of the “angry teen” overnight.SummaryThe “real” story seemed to happen in the last 1/3 of the book, and this part I loved.
IO: 10 seeks, 12 reads, 50MB, 260.8MB/s
Buffers recalled: 1
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 10
Total msec: 1092
0.0 seconds spent updating the progress bar
0.0 seconds spent loading resources
0.0 seconds spent skipping and waiting
1.2 seconds to preload resources
0 : preload model count
------- Initializing renderSystem parm states --------
Start time of bink video videoBoot_Sequence.bik in ms: 6733
LOAD VIDEO
0.3 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
0.0 seconds to read 11923k table header
Resources skipped by layer tests: 0
0.1 seconds to determine and prepare 23888 resources need loaded
0.0 seconds was durango PLM Events
0.2 seconds to allocate and defer load 31831 resources
Load 23888 resources using 31831 of 73162 total resource files, 0 streamed
0.0 seconds to start the BGL
idSessionLocal::Pump was not called for 3 seconds
async load success id -1012987315 : doom_ambience.bnk
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No address, error: 487
DOOMx64.exe @ 0x8cd2ad1d( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8cc92fc1( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8cc83b4d( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8ccf70e7( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8cabab98( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8caa6c8d( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8ca69381( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8ca8ce35( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8cab0ede( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8caac9b8( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8ca7b00f( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x8b73f1a9( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
DOOMx64.exe @ 0x8cce0b9b( ) + bytes () : GetGameSystemInterface( )
KERNEL32.DLL @ 0x8e3d3034( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x90fa1431( ) + bytes () : RtlUserThreadStart( )
FATAL ERROR: Loading unverified resource. Verify files with Steam or set 'devMode_enable' to allow unverified resources: resource file C:GamesDOOMbasegameresources.resources
Set cvar 'devMode_enable' to enable Dev Mode.
Dumped console text to C:UserstomriSaved Gamesid SoftwareDOOMbaseErrorLog_07-13-2018__01-03-02pm.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
***************************
FATAL ERROR: Loading unverified resource. Verify files with Steam or set 'devMode_enable' to allow unverified resources: resource file C:GamesDOOMbasegameresources.resources
Set cvar 'devMode_enable' to enable Dev Mode.
***************************
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